IWS is perfectly serviceable in typical FP-based RFHG teams, with somewhat worse performance versus swarms/large groups but better performance versus smaller groups and tougher enemies. This is not anything so abnormal that it requires a specific team composition to make use of. Her skill uses slightly atypical targeting (each shot retargets to the current farthest enemy) and has 10/16 uptime instead of the 5/8 seen with most rifles. IWS is a FP-buffing rifle with lower ROF than other rifles but high overall DPS due to a massive FP multiplier. IWS is best in exodia/specialized teams # ↑ OTs-14 is cheaper to raise with only one skill and no neural fragment costs making her a more attractive option to new players, but she's often less accessible (being a limited event drop) and is less useful long-term.ĩA-91 and T65 are reasonable budget options if you are really concerned about cores. In the meantime, she does very well once modded with a PEQ on. Once you start being able to add in more FP buffs (mostly from Python), AS Val can equip her critscope and rocket even further ahead. AS Val matches OTs-14's FP at 74 and is only 1 acc behind (59 vs 60). If both are oathed, the extra affection from mod3 makes it even less competitive. This is with a 140% net accuracy buff on AS Val, reducing the advantage from her second skill. The following charts have both using PEQs:Īdd 15 evasion, a supporting team, and a fairy. What about high armor? I can assure you that a difference of 2 FP is not a significant benefit in favor OTs-14. Without any other accuracy buffs, AS Val goes from a 78% to 100% hit rate any time she gets a FP buff, increasing her average DPS by over 20% during those periods. Without any special support, she gets 3 seconds of perfect accuracy on skill activation and at battle start (due to fairy talent). If neither receive ROF buffs, this generally works out to a slight DPS edge in favor of AS Val if you give them both PEQs.īeyond that, AS Val has a second skill. StatĪS Val and OTs-14 have nearly identical stats - OTs-14 with marginally more FP, and AS Val with marginally more ROF. Pre-mod, AS Val has no redeeming features and will usually be outperformed by T65. There similarly is no sort of maximum hit rate outside of the obvious 100%.ĪS Val mod is worse than Groza without Python/Fervor # ↑ This is only for lethality - pierce always applies, even if the target dodges.įully leveled HOCs will only start to run up against this if hitting things dodgier than scouts.įor more details about accuracy and evasion, see here. Their floor pre-rework was 30%, but EN started with reworked HOCs who among other changes got that bumped up to 40%. Side note: HOCs actually do have a minimum hit rate. See also: a few tests/examples verifying this. The general formula hit rate = acc/(acc+eva) works for any accuracy and any evasion.ġ0 base accuracy + night + no PEQ vs 210 evasion target dummy? Expect to hit 0.47% of your shots.īring surehit when fighting Patrollers, although with decent accuracy buffs most rifles would hit more than 3% of their shots anyways (but still not nearly enough to be practical). There is no detectable minimum hit rate for either your own dolls or your enemies. Something about equipment calibration pity.ALL ARs should get chips, even ROF buffers.X is bad because I haven't used them lately.Fairy rateups (Pre v3.0, December 2022).There may be some opinion here and there, but I will try to keep this as objective as possible. This page is a collection of some things I have heard in various communities that are inaccurate. There are few good ways to get information in-game, and players will often have to turn to guides and resources made by other players to figure out what's going on. Girls' Frontline is not exactly the most transparent game out there with regards to its mechanics. Common Myths & Misconceptions By BigStupidJellyfish | Last updated 2023-May-11
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